In 1988, the View-Master Ideal Group released their "View-Master Interactive Vision" game console. It used VHS tapes and combined the footage with graphics that were rendered by the console. These graphics are used to form simple games. The console itself had a controller that looks a bit like a fishing rod, with five buttons and a joystick.
The graphics appear to be constructed based on a barcode that is present on the right side of the video frame. Also, there is a hidden audio track that is visible as a waveform on the left side. At times, player choice can access this alternate track to give the impression of different paths through the game.
In this episode, Elmo, Telly, and Big Bird pretend to go to school, taught by the human, Gina. They explore ideas for young elementary school students of the time, such as story time, drawing on the blackboard, the blackboard monitor role, and learning about letters and numbers. Alongside this, Oscar opens his own school with distinctive Grouch culture and themes. In addition to this newly-created footage, we get stock footage from Sesame Street, including the skit where Cookie Monster goes to Mike's Bakery and wants something delicious that rhymes with "buy". We also get Bert's "pigeon dance" and Grover and Prairie Dawn discussing sharing.
The versions that have good sync and a stable frame, but also have bad reproduction of the alternate audio track, were done on a JVC HR-DVS2. This is an S-VHS and mini-DV combo unit. The VCR had some additional internal circuitry to stabilize the image. Whether the signal was pulled directly from the VCR or passed through the console and demodulated, the resulting composite video worked properly with a composite-to-USB digitizer. Sadly, the video stabilization mangled the alternate audio track when the console tried to interpret it, but the console was still able to read the programming barcode.